TextFX is a powerful text mesh animation system. Features * Intuitive editor tools allow for rapid prototyping and fine tuning * Preview animations in the Editor * Clean and simple scripting calls * Optimised for mobile * Works in conjunction with native particle effects and audioclips * Great documentation and support * Supports Bitmap Fonts * Supports TrueType and OpenType fonts (Unity 4.0+) Bring your text to life, with TextFx Your all-in-one text solution for Unity! http://u3d.as/content/fenderrio-games/text-fx/4hX
Text Edge FX Pro is a must have tool for anyone who works with 3D type or logos inside of Cinema 4D. This is a preset that creates brilliant looking text and logos super fast, perfect for broadcast, movie trailers, print, or any workflow that requires creating beautiful 3D text. With it you can add custom outer, inner bevels, and edges to any text that goes above and beyond the stock bevel options in C4D. The best part? It’s non-destructive! What does that mean? Develop your text bevel look and you easily edit it, change the font or text just like you would with the MoText object while keeping the bevel intact making iteration a breeze! Along with applying bevels on your type, you can also put bevels on any spline shape you bring in, whether it be a logo made in Adobe Illustrator or a spline shape made directly in Cinema 4D.
Newton interprets 2D composition layers as rigid bodies interacting in a real environment. Newton provides many simulation controllers such as body properties (type, density, friction, bounciness, velocity, etc), global properties (gravity, solver), and allows the creation of joints between bodies. Once simulation is completed, animation is recreated in After Effects with standard keyframes
RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…
Description: Throughout these tutorials we will explore 3D space in After Effects. We will also discuss the use of the Shine and Particular effects in the Trapcode suite. Throughout the process, we will point out methods that allow for unexpected changes, possibly requested by a client, to be easily and efficiently implemented.